In the Quest Office, we are driven by two motivations:
Our first motivation is the Quest:
We want to create interactive stories. The first thing we do is listen to the story. This is our way of finding out in what format it wants to be told. Because whether it’s a book, game
or app: we don’t limit ourselves to one medium. That’s why our previous work ranges from interactive audiobooks to mystery narrative games to cooperative board games.
Our second motivation is the Office:
We don’t just want you to experience our stories, we also want you to participate in the creative and organizational process. From the initial ideas to the failures, the motivational highs and lows, the milestones to the
finished work, you can follow along on our blog, on our Discord server, and possibly in other upcoming formats. We’re still at the beginning and we’re open to exploring new paths.
What sets the stories we share with you apart, are phenomena of our own everyday reality, that we transpose
into fantastic worlds and alien perspectives. For example, the storytelling game Scherbenfresser combines scenic play,
real fugitive experiences, and creative associations into a unique mystery storytelling game. It can now be played as a narrative board game or as an interactive audiobook.
Currently, the Quest Office is on a mission to save the night: We are working on Chosen, a cooperative card game. In a
dying world, you follow the constellations in the nightly sky on your lonely journey. At the same time, you guide the other chosen ones on their path through the constellations that you send them. This game requires communicative finesse and rewards you with extraordinary landscapes that you assemble together like a meditative group puzzle. Only by working together and communicating across distances you can prevent the ultimate cataclysm. We are working hard on it and are proud to be able to offer Chosen to you through crowdfunding next year!
Speaking of us: Currently, there’s Gianni, who provides the content and takes care of most of the office work. He is the founder of the Quest Office and a permanent member. We also have our Frau Blau who keeps a cool head, pulls the digital strings, and turns some crazy ideas into
something tangible. Also on board are the illustrator Cuculum and the layout artist Kathrina S. East, who are mainly responsible for the visual implementation.
In our next project “Chosen” you will slip into the roles of lonely wanderers in a fantastic world.
That’s why we will visually introduce ourselves as the same.